Bug Fixes and New Alpha info
Since the original upload, I've updated the game with a few bugs fixed. They are as follows.
-Fixed the menu position resetting after pressing confirm key
-Fixed the player 2 weapon icon to show his orange sword instead of blue
I have been working on the next alpha recently, and here are some of the things I've added so far.
-Made it so moving to a different menu resets the menu position
-Created an AI player which can attack enemies, projectiles, and can heal
-Reworked the entire state system to better fit AI controlled NPC's
-Started work on the intro to the campaign (which is the only section which will be available in the free version)
-Optimized the game to work on lower end systems
-Made the number of kills required to progress 20 for single player instead of 30. However in 2 player it is still 30.
Files
Get The Phantom Knight
The Phantom Knight
Demo for my upcoming game
Status | In development |
Author | Reece Goforth |
Genre | Action |
Tags | Controller, GameMaker, knight, Singleplayer |
Languages | English |
Accessibility | Color-blind friendly |
More posts
- Putting the project on holdAug 30, 2020
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